Wednesday, September 2, 2015

Senior AI Programmer



Missions:


? Analyze and understand the AI needs from the creative director and game designers in terms of informatics development and assess the technical feasibility;
? Analyze existing AI features in the engine and see if they are suitable in light of the intentions;
? Whenever necessary, suggest improvements by designing and implementing new systems or modifying existing systems;
? Collaborate with designers to discuss constraints and set out the technical possibilities for the various AI features;
? Suggest innovations inspired by other games;
? Program in a clear and structured way, keeping in mind the performance, memory, maintenance, extensibility and compatibility requirements;
? Validate and verify that the newly developed systems meet the AI intentions of the project and are coherent with the existing code and optimize the systems whenever necessary;
? Work iteratively and involve designers when implementing new features;
? Work with other working units (design, animation) to develop the tools required to efficiently adjust AI systems;
? Support the AI features and systems designed for production;
? Determine and fix the AI bugs detected by the production and quality control teams;
? Document the work to share knowledge and enable users (programmers and users from other units) to understand how to use the new AI systems and features;
? Carry out all other related tasks.


Requirements:


? 8+ years’ experience of programming, with 5+ years on game development;
? Strong C++ skills;
? Good knowledge of standard algorithms and knows how to use them according to project needs;
? Strong analytical and synthesis skills;
? Strong ability in problem solving and adapt to change;
? Be results- driven with a strong attention to detail;
? Be resilient, proactive and confident, with a high developed team spirit;
? Strong communication (oral and written) in English and collaboration skills.


Pluses:
– Experience with at least one shipped title, preferably an FPS/Driving game;
– Computer science, mathematics or related degree;
– Experience with Agile Development;
– Experience with Behavior Trees;
– Experience with Animation Trees/Graphs.
– Experience with Navigation (path finding/following).




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